This shader simulates molten metal in real-time. Allowing you to interact with it using other objects. The entire effect is made in shaders.


I’m using a dynamic paint system for the interactions between objects.
Here are some logos I’ve recreated entirely in shaders.
Unlike normal images, these procedural systems can have parameters to adjust them in any way.



Creating these shaders can take a lot of work, and they aren’t in any way a full replacement for textures.
They have the advantage of storing more information.
With some setup, I can parameterize every attribute of the logos.
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